Joined: 06 Apr 2016 Location: Inman, South Carolina
Posted: Sat Apr 16, 2016 12:19 pm Post subject: Is an AFL DLC for Madden fiscally plausible?
We've established that there's probably not gonna be a boxed AFL game for a long, long time, but why not a DLC or sort of "bonus mode" for one of the upcoming Madden titles? It's not like Butera would (or even could) make EA pay a ton for the licensing; players would have a blast getting ratings. Not to mention there's less than 200 players in the league, so it shouldn't be to tough getting rosters and teams together. EA's already got the infinity engine and animations set up, and if you take into account old on-field voice acting from the 06 and 07 games, the only things EA would have to do would be arena modeling, team development, and playbook creation (which could actually be sidestepped by recycling the plays from the originals and adding a play creator to let fans fill in the gaps).
Is there really not enough fan support to set a few weeks aside at the studio and make something that would literally come included with a game? They could even charge more for it. ($70 bucks for 2 games in 1? I'd buy it.)
EA doesn't do the sort of side project for fun work that other studios often throw in. Bethesda, Valve, Obsidian and other devs will usually produce things like this when it is a project that the team wants to work on and it's a minor expense for a mode that might take off in popularity.
EA sticks with what is known to make money, and very little time is given to their developers to flesh out a game with additional features not in the initial scope of design.
This being said, I would totally pay for a Madden Game with AFL mode or Modding tools enabling the creation of AFL mode.
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